//
//  Diamond.swift
//  ShapeSurvival
//
//  Created by Jerry H on 1/15/15.
//  Copyright (c) 2015 HeylmunProgramming. All rights reserved.
//

import Foundation; import SpriteKit;

class Diamond: Enemy {

    override func setStats() {
        //Basic Enemy
        type = 1;
        health = 3;
        movespeed = CGFloat(25 + Int(arc4random_uniform(25)))
        emomentum = 2.5
        facing = false;
        chase = true;
        canBeShot = true;
        self.xScale = 0.25;
        self.yScale = 0.25;
    }
}